The GM Supplier of the Year Awards concept was developed for a planned Arizona-based executive event. Building from an initial theme crafted by the graphic designer and a narrative direction inspired by the opening sequence of Spirit, I collaborated with the director to refine the story flow, tone, and visual arc.I then expanded the creative into a full cinematic motion design package—including environmental worldbuilding, character animation, event graphics, ambient loops, and AR assets. Though the live event was ultimately cancelled, the work reflects the intended visual direction for GM’s show experience.




Opener sequence based on a director-provided script that I helped refine, then led through concept, storyboard, and final animation.
Show Opener Stage Mock up
Cinematic introduction to the event’s visual world
Walk-In Loop
Ambient motion setting tone during arrivals
Award Intro
Clean reveal animation for category announcements
AR Poster
Animated asset extending the theme beyond the screen
Development Clips
Rigging setup and animation studies
Role: Senior Motion Designer — Creative Lead (Motion & Experiential)
Contributions:
Led motion direction in collaboration with the director, shaping visual narrative, tone, and pacing
Designed, built, rigged, and animated the primary 3D desert environment
Expanded the core visual theme across show opener, walk-in loops, and awards graphics
Developed motion content supporting multi-screen LED playback and AR extensions
Tools:
After Effects
Maya
Premiere Pro
Photoshop
Scope:
Show opener and walk-in loop
Ambient motion content supporting event atmosphere
Multi-screen LED environment
Augmented reality (AR) poster content
Designed for GM’s stage multi-screen LED environment
Built using textures and visual assets from the graphic designer
Created in collaboration with the creative director
Delivered as a finalized concept before event cancellation